Part I: Lesson Plan Presentations: Search Beyond Google Part II: Meeting them where they are: Video Games
DUE: 1. Write-up of your gaming observation. 2. Lesson Plan Presentations: all groups will teach a lesson on search beyond Google. *Lesson plan presentations should be 10-15 minutes in length. Each group should plan to explain the Goals and Objectives of their lesson plans and demonstrate an instructional portion of the lesson. Groups will receive feedback from the instructor and the rest of the class toward refining the lesson to include in the final project.
Part I: Lesson Plan Presentations: Search Beyond Google
Part II: Meeting them where they are: Video Games
DUE:
1. Write-up of your gaming observation.
2. Lesson Plan Presentations: all groups will teach a lesson on search beyond Google.
*Lesson plan presentations should be 10-15 minutes in length. Each group should plan to explain the Goals and Objectives of their lesson plans and demonstrate an instructional portion of the lesson. Groups will receive feedback from the instructor and the rest of the class toward refining the lesson to include in the final project.
READ:
Rich, M. (2008, October 5). Using Video Games as Bait to Hook Readers. New York Times
Gee JP. (2005). Good video games and good learning. Phi Kappa Phi Forum. 85(2), 33–7.
Barack, L. (2009). Gamers in training: Global Kids hosts games-based trainings for educators, librarians. School Library Journal. 56(1), 10.
Scordato, J. (2009). Gaming advocacy: When the shine wears off, the results are still golden. School Library Journal. 56(1), 22.
READ (OPTIONAL):
McGonigal, J. (2011) Be a Gamer, Save the World. The Wall Street Journal 1/26/11
WATCH:
James Gee video:
James Gee in Melbourne 2006 (7 parts, Optional: Part 6 and Part 7) http://www.youtube.com/watch?v=17JvW0nnr48
Part 1
Part 2
Part 3
Part 4
PLAY:
Everybody Dies
Every Day the Same Dream
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html
Ayiti
http://www.unicef.org/voy/explore/rights/explore_3142.html
Budget Hero
http://budgethero.publicradio.org/widget/widget.php?refid=apm
RESOURCES:
ALA's The Librarian's Guide to Gaming: An online toolkit for building gaming @ your library National Gaming Day @ your library
If you enjoyed Everybody Dies, check out this list of more Interactive Fiction games.
Gamestar Mechanic, a game that allows students to build their own videogames (expected to be released in early 2010). Also look at the Learning Guide and Strategy Guide created by the Institute of Play. (Be sure to check out the Institute's other projects!)
"Haunts" (NYPL) an Alternate Reality Game (ARG) developed by PETLab for the NYPL